Einsof World

Gaming => Guild Legacy => Age Of Wushu => Topic started by: Konoka on December 18, 2012, 03:36:54 AM

Title: Official Guild Manifesto [last update: January 25, 2013]
Post by: Konoka on December 18, 2012, 03:36:54 AM
(The bolded parts are the updates. For a more detailed explanation of the new decision to allow PKing, see Appendix 1 at the very end.)

Aim of Our Guild

What Our Guild is Not

Officers of the Guild (their IGNs)

Guild Guidelines

Recruitment Policy

Promotion Policy

Guild Diplomacy

Einsof's Policy on Alliances

Basis for Disciplinary Action
*We operate on a "3 strikes and you're out" system. Each case will be reviewed carefully. If there is a complaint from a non-member, proof will be needed, and we will take the statements of both sides. In these cases, if the charges are dropped, then there will be no further negative consequences for the member. If it is a frequent infraction within the guild, then an Officer or higher will speak privately with the member before deciding whether to count it as an official warning.

Appendix 1: The Decision to Allow PKing
Although this sounds like a very sharp turn of policy, this actually is not the case. There was a clause in our original manifesto, "if there is a justifiable reason," which became a very easily exploited loophole. We became quite lenient towards PKing, and basically turned a blind eye towards it (all the while still professing to be against PKing). In retrospect, this was quite hypocritical of us, and therefore is a lamentable overlook on the part of the Officers who wrote the original manifesto. However, we gradually received reports of our members PKing, which prompted us to review our policies. When doing so, we realized that strictly forbidding PKing is not fully aligned with Einsof's main policy of merely providing a "stress-free and fun environment for all the members in the guild." We are not a righteous guild, but a neutral guild, and thus strictly forbidding PKing is to unjustly deny a large part of the gameplay to our members. Therefore, we now feel the need to change and clarify our relevant policies.
That said, it is only when we acknowledge and officially allow PKing that we can set rules regarding PKing. And therefore, we have set up strict, clear-cut rules in regards to it. We still do not encourage it inside the guild, but we will officially allow it. We are not an evil guild, so our goal is NOT to go around being a jerk and messing up everyone's day. We want our members to have fun, but definitely not while ruining other people's gameplay. We are to remain respectful, honorable, and reasonable. Anyone reported to be purposely breaching these ideals will be given a Warning (or maybe even worse, depending on the situation).
This decision to official allow PKing is still temporary. For now, we will be keeping a tight watch on our members. This decision, after all, is to merely allow our officers greater control over PKing in the guild, and is definitely not meant to alter the main purpose of the guild. This policy is subject to future review.
Title: Re: Official Guild Manifesto
Post by: capriken on December 18, 2012, 03:54:37 AM
Read and acknowledged.
Title: Re: Official Guild Manifesto
Post by: puddytat on December 18, 2012, 08:33:55 PM
Read and Signed
Title: Re: Official Guild Manifesto
Post by: emmanuel on December 18, 2012, 10:10:03 PM
o/
Title: Re: Official Guild Manifesto
Post by: holyark on December 18, 2012, 10:22:21 PM
hmm.. no problem on the rules but as for the below...  8)

1) Do not PK, unless if by retaliation or if there is a justifiable reason. Incidences will all be reviewed case by case. The only exception are players on our Enemies List; they are all Kill On Sight (if you have the capability).
- Main core gameplay in WOS is to pvp.. so.. waiting for a KOS list..  ;D

3) Do not attack escorts without express authorization from an official guild announcement.
- I might be joining other royal guards (if there is) to attack escorts.. more like roleplay.. but will avoid guildies and allied guildies

5) Do not kidnap our own guild members or members of allied guilds. We allow the kidnapping of other players. But make sure to not let your Malevolence get too far ahead of your Chivalry.
- Wont kidnap guildies but others...  8)
Title: Re: Official Guild Manifesto
Post by: Konoka on December 19, 2012, 12:16:29 AM
Quote from: holyark on December 18, 2012, 10:22:21 PM
1) Do not PK, unless if by retaliation or if there is a justifiable reason. Incidences will all be reviewed case by case. The only exception are players on our Enemies List; they are all Kill On Sight (if you have the capability).
- Main core gameplay in WOS is to pvp.. so.. waiting for a KOS list..  ;D
Well, for now, we are still quite small. So we don't want to be randomly stepping on anyone's toes just yet. But it is not likely that we will change this guideline in the future. We are not looking to be a PK guild. Well, "justifiable reason" includes school wars, guild wars, and script stealing. This rule is mainly to say that we don't want Einsof members making a name for themselves as a famous PKer, because that is not the image we want people to have of Einsof.

Quote from: holyark on December 18, 2012, 10:22:21 PM
3) Do not attack escorts without express authorization from an official guild announcement.
- I might be joining other royal guards (if there is) to attack escorts.. more like roleplay.. but will avoid guildies and allied guildies
However, it is a fact that the Einsof name will still be above your head when you attack the escorts. Because escorts are technically a guild mission, we do not want there to be a misunderstanding that Einsof is looking to stir up trouble against another guild (much less joining forces with another guild to do so!)

Quote from: holyark on December 18, 2012, 10:22:21 PM
5) Do not kidnap our own guild members or members of allied guilds. We allow the kidnapping of other players. But make sure to not let your Malevolence get too far ahead of your Chivalry.
- Wont kidnap guildies but others...  8)
This, no problem. As it says here, we allow you to kidnap anyone not Einsof or allied. We simply ask you to not go overboard with it and get yourself known as an evil player ;D


I do realize that what I've saiid here sounds a lot like I care more about the image of our guild's name, but I hope you understand. I point to DemiGodz as an example. Even though the majority of their members were not PKers during CBT1, the fact that a handful of them became well-known as 'evil' players has now tainted their guild name, leading many players to doubt their declaration of being 'righteous.' We don't declare ourselves as 'righteous,' but neither do we want to be known as a guild that encourages and tolerates excessive PKing
Title: Re: Official Guild Manifesto
Post by: phyllisgal on December 19, 2012, 12:55:25 PM
Noted anyway i prefer pve than pvp haha
Title: Re: Official Guild Manifesto
Post by: Hugable on January 02, 2013, 12:44:42 PM
Wait

No PVP on AOW
Uncle cannot tahan no pvp
How
How
Any raid instance for AOW if go ok Uncle go tank mode and be raid lead
Title: Re: Official Guild Manifesto
Post by: Einzo on January 02, 2013, 02:51:44 PM
Quote from: Hugable on January 02, 2013, 12:44:42 PM
Wait

No PVP on AOW
Uncle cannot tahan no pvp
How
How
Any raid instance for AOW if go ok Uncle go tank mode and be raid lead

Yo uncle!~ AoW is an open world PvP game. You can kill anyone and anyone can kill you anytime anywhere. There is no safe place in this game. Just that we have alliance with a few Guilds that we will not kill each other unnecessarily. :)
Title: Re: Official Guild Manifesto
Post by: Hugable on January 02, 2013, 10:21:16 PM
U mean I can use qin gong ban and golden balls to pvp kill

Oh i like