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Messages - Mion

#226
FFXIV: A Realm Reborn / Re: Garuda [HM] Event
September 24, 2013, 10:22:28 PM
IGN: Ismenia Acker
Role: DPS (Monk)
Volunteer
#227
FFXIV: A Realm Reborn / Re: Ifrit [HM] Event
September 24, 2013, 10:22:01 PM
IGN: Ismenia Acker
Role: DPS (Monk)
Volunteer
#228
I think you might need a US address.
#229
Game Consoles / Re: Playstation 4
September 19, 2013, 01:49:50 AM
I heard it's in December.
#230
FFXIV: A Realm Reborn / MNK Level 50 Combo List
September 06, 2013, 02:41:28 PM
D: Why are there not much MNKs in here... They don't suck in DPS if you keep up your combos. They are just challenging to play and needs full concentration...

Anyway, here's the NEW combo list that I made to maximise the duration of the 3 DoTs and to keep it up through the whole fight:

This list includes the MRD debuff: Fracture

Opener-

Bootshine -> Touch of Death -> Fracture -> Twin Snakes ->  Demolish

Main Body 1-

Dragon Kick -> True Strike -> Snap Punch

Main Body 2-

Bootshine -> Fracture -> Twin Snakes -> Demolish -> Dragon Kick -> True Strike -> Snap Punch

Main Body 3-

Bootshine -> Touch of Death -> Fracture -> Twin Snakes -> Demolish -> Repeat from Main Body 1 on wards.


You can use these combos on boss enemies with a lot of HP. If you're dealing with small fry, you can just start with Touch of Death and follow with a simple combo of Bootshine -> True Strike/Twin Snakes -> Snap Punch. You can also use the boss-combo if the mobs HP are going down slowly. Just make sure that you have the maximum number of stacked Greased Lightning (maximum of 3 stacks at level 40) as well as debuffs on the mobs.

EDIT for Perfect Balance: The only time I used Perfect Balance was to throw out hits that has the highest potency, aka, Snap Punch from the flank. Just stand at the boss' flank and spam Snap Punch when Perfect Balance is on until 3 stacks of Greased Lightning, then throw in Demolish and Twin Snakes. This is also helpful in the starting of the fight, as Greased Lightning will also come into effect after each Snap Punch/Demolish.

EDITs to the combo list: Implemented Demolish in each line of combo containing Bootshine, reason being that Bootshine and Dragon Kick has about the same timer, at most a difference at 1 seconds when Greased Lightning is at 3 stacks.

Changed the position of Touch of Death (weird timer) to be after Bootshine (other than Opener) in order to refresh it just as it goes off.

Implemented Fracture into the combo. MRD DoT skill.

-Edit-: Changed the position of the execution of Fracture and Touch of Death to be before Twin Snakes, so that Twin Snakes will not run out when Bootshine is being used. I have tried maximising the time for Twin Snakes to cover DoTs (maximum DoT damage), but couldn't do it, so this is the only way to minimise DPS loss. I might probably attempt to cover DoTs with Twin Snakes once I get ATM/Allagan gear.

Practice makes perf-- Oh wait, practice makes better :D
#231
Yes it will select a group based on the language you select, but we usually highlight all of it or it would take a long time to find a party. The Duty Finder finds players from across the JP servers if you are playing in a JP server. Same goes for NA and EU servers. There's no way to choose whether you get to play from your server only, or from other servers only. It's based on luck :D
And no, there's no level limit. I have done Satasha at level 30+. Your level will be synced to the max level of the dungeon though. You will be able to see it on your exp bar with a {S} logo beside your level if your level is synced.
#232
Hello :D Grinding level is one thing, but please remember to unlock dungeons through the main campaign quest as well!
See you in game soon!
#233
Yep you can store gil in the FC chest. Apparently the permission settings are a bit buggy ._. Not sure what Einzo is gonna do about it.
#234
Yeah there is FC housing... but it costs a bomb.

2 million gil...
#235
Tam-Tara and CPB Mines ._. Oh and Toto-rak. I did that while half asleep.
#236
Since ARR's dungeons aren't just the typical "Go in there, clear all the monsters, full force on the boss, and come back out" and wipes are possible if you’re not careful, I have decided to compile a list of tips/hints if you are running one of the dungeons listed below for the first time. I will try to record videos if I can, but I can’t guarantee it. :D 

1.   Satasha
-   At the first stage after killing a group of monsters, there should be a <Bloody Memo> at the end of the path. Right-click on the note and take note of the last line that is in italics, especially the word at the end which usually sounds like <red, blue or green>. After that, proceed through the dungeon as per normal.

-   In the first stage before the first boss, there would be three switches, the <Red Coral Formation>, <Blue Coral Formation> or <Green Coral Formation>. Choose the right switch according to the last line of the <Bloody Memo> acquired in the previous section. If you chose the wrong switch, a group of monsters will spawn. If you chose the right switch, an <Inconspicuous Switch> will appear, and this will summon the boss. Please note that the correct switch is generated randomly.

-   The boss fight is pretty straightforward, just stay out of the AoE circle.

-   From here, the rest of the dungeon is pretty straightforward as well, until the last boss.

-   At the last boss stage, there would be four “drains” of sorts with the <Unnatural Ripples> label above it. If you’re not a tank, please stay near to at least one “drain” and prepare <Sprint>. If you’re a tank, please lure the boss to the middle of the four “drains”.

-   When the message “Bubbles has started to form on the water surface” appears, close the “drains” which have bubbles coming out of them. Use <Sprint> if necessary. If you’re not fast enough, adds will spawn through that drain. Unless you’re a THM with sleep, these adds will prolong your dungeon run unnecessarily, and that of course means, more chances to get wiped. (And it is true. I just ran Satasha with a newbie tank, and he died.)

-   If you are a DPS other than BRD or ARC, and when the boss reaches to about 10-15% of HP, pump up all your attack buffs/critical buffs and use <Limit Break>, which can be found in your actions window by pressing <P>. Doesn’t matter if the boss still has a slight bit of HP. FINISH HIM!

Video run-through:

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2.   Tam-tara
-   This dungeon is pretty straightforward, and has lots of interactions. There are treasure coffers lying around in the small rooms, so you can check it out. Main point of this dungeon, especially to Thaumaturges (THMs): Please please please please please use <Sleep> on monsters that your party is not attacking, especially if your tanker is a Gladiator (GLA).


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3.   Copperbell Mines
-   This dungeon would be a breeze if the party consists of AoE classes like Marauder (MRD) or THM. But don’t fret if your party doesn’t have any AoE classes.

-   The first boss you encounter will put your AoE skills to full use. Monsters would come falling from the top and overwhelming you. Just remember: Keep the monsters off your healer’s back. The monsters are pretty squishy, so just get rid of them ASAP. After the hordes of monsters are killed, the boss will appear. It would be quite a straightforward fight, so… Nothing much to talk about it.

-   The second boss is the interesting one. This hugeeeee slime will be INVULNERABLE to all attacks. The tank just needs to keep his enmity up on it. While the tank is running around with the slime chasing him, one of the DPS roles can activate the <Improved Blasting Device> to summon a blasting cap. DO NOT I repeat DO NOT KILL THIS BLASTING CAP or you would waste precious time. Lure it to the huge slime that is chasing your tanker, and it would cast an AoE self-destruct to break the slime to smaller pieces.

-   After the first blasting of the slime, continued summons of the blasting cap will summon spriggans which would attempt to attack the cap. Kill the squishy spriggans. Repeat the above until the small pieces of slime can finally be attacked.

-   Finally, the last boss. After you damage the boss to about 80% of HP, he would run to a wall and break the wall, allowing adds to enter. These adds will go to the other side of the dungeon and break another wall to allow even more adds to disrupt you. I wouldn’t recommend focusing fully on the boss, as the DPS might not be enough and your healer might die.

-   When the boss breaks the wall, the tank should be the only one attacking the boss to hold enmity. The 2 DPS roles should kill the adds ASAP to buy time before more adds come breaking in. There wouldn’t be a need to use <Flash> on these adds since they’re focus would only be on the wall, so tanks: Just focus on the boss.

-   The dungeon has been nerfed since Phase 3, so when the wall breaks, the boss would only have less than 30% HP remaining. At this point of time, focus on the boss till about 10-20% HP, and use Limit Break if you’re a DPS role.




#237
I can't really answer the one on crafting or FC since I'm not sure myself, and I don't plan to level up crafting too much until the higher levels since crafting eats gil. You can try leveling gathering classes to sell stuff on the AH though. As for the FC levels, I'm curious as well, but it seems like we have already reached max level in FC ._.?

The dungeons after Satasha a quite straightforward, just look out for "hints" in the form of like "the lamps is emitting an eerie glow" or "bubbles starts to form on the surface" so that you won't get unnecessary damage or worse, a whole party wipe-out. And also, stay out of the AoE circle/cone~ Hmm.. maybe I should create a dungeon guide sometime...

Maybe I should just create one now.
#238
Haha, not to worry, I take lore very seriously as well, and my character is named accordingly to the Hyur naming convention using the ARR name generator as well as a bit of mixing here and there.

See you in-game soon!
#239
FFXIV: A Realm Reborn / Re: FFXIV: A Realm Reborn
August 23, 2013, 07:07:11 PM
Quote from: Siaokia on August 23, 2013, 07:00:53 PM
If that is the case, how do I delete away my Beta character as I do not wish to pay additional fee for that?

Anyone can advise what time (SG timing) will the pre-access start? Is it Singapore time, 5pm on 24 Aug?

Thank you

Just delete it when EA starts.
#240
FFXIV: A Realm Reborn / Re: FFXIV: A Realm Reborn
August 22, 2013, 08:29:39 PM
Quote from: Siaokia on August 22, 2013, 08:23:18 PM
Hi,

Like to find out if I have created a character in the Ultima world during Beta Phase 4, and when pre-access starts, if I was to create another character in Masamune world, would I need to pay any additional fee to keep both characters? Thank you very much  :D

No, you do not need to pay an additional fee. However, if you wish to play both characters when your free 30-day subscription ends, you have to pay extra.